Friday, February 9, 2018

Territory War Strategy

1.)  Rewards for TW is determined by our participating GP so if you don't think you can participate then do not join the TW.  If you join but will be busy (or just don't want to attack) announce your intention on Line and place your best teams on defense.

2.)  If you have only a few strong teams for defense then place those teams but wait to place teams with 65k or less GP.  If we are close to the start of the attack phase and there are still open spots fill in with the lower GP teams.

3.)  Place your strongest teams in Zone 2 top, and Zone 1 bottom.  We want most of these teams to be over 85K (or have proven to be solid defensive teams) in these zones.  If these zones have enough 85k and over teams go to the next zone.  Sometimes it pays to have a strong team or two in a back zones because the other guild may have already used their best squads.

4.)  Attackers as a general rule we will clear the bottom zone first because generally guilds protect the ship areas with the strongest teams.  The guild officers will usually mark which zones you should attack.  If you have a question get in Line and ask

5.)  Don't take on teams you know you can't beat.  Let the players with stronger teams take on the other guilds best teams.  If the only team remaining is too strong for you announce in Line to see if we have any strong teams that haven't been used.

5.)  You don't need to use a full squad on attack.  Only use what you need and save the rest to clean up.  You get more banners if you attack with less than a full squad.  You earn fewer banners if a squad member dies during the fight.    

6.)  Try to utilize leadership abilities.  Some leadership abilities only apply to certain factions while others apply to all characters.

7.)  Put your best fleets in the fleet zones.  Since we will usually go low we don't usually get to the other guilds ship zones.   




No comments:

Post a Comment