Friday, January 19, 2018

First Cleared HAAT Review 5/3/18

Congratulation to everyone for doing their part to beat our first HAAT.  Overall our communication was good but there were a few instances of people doing damage in the raid at the same time.  The Line App must be used to tell everyone you are in the raid.  You can use the in game chat but that is not the official way to communicate.  I will provide a few observations that will help people focus their grind for solid teams in each phase.  If you don't want to read the rest of the post, the main take away is to get CLS and BB8 as soon as possible.

P1
I was able to clear P1 using CLS (L) and HS.  No other members needed though there are some guides online that will give other suggestions.  My CLS was G12 (full) and moded for speed and health, with a crit damage triangle, and potency cross.  My CLS speed was 241 and he would usually attack three times per one GG attack.  I took potency cross over offense because I want my TM reduction and debuffs to land.  My HS was G12 (full) and modded for Crit damage and crit chance.  Crit damage triangle and offense mod.  HS speed was 206 and averaged 2 attacks per one for GG.

A few key strategic tips.  GG gains 100% TM about every 7th time he takes damage.  When he goes he will do his AOE attack and get the green triangle buff.  If he gets this buff retreat and start over.  CLS should be able to consistently stick is buff immunity and speed down on GG to prevent this.  I almost exclusivly use HS basic attack because it will remove TM if GG has over 50% TM or do double damage.  Usually the double tap will be around 35-40k damage.  I might use HS second special where he buffs the group but this is not necessary.  Also, don't worry about the B2 or Magmaguard.  They all do AOE attacks and will trigger CLS and HS counterattacks which will kill them after a couple rounds.  Last tip, when you escape get HS out first.  CLS can heal and get protection back and can survive on his own for a while.

If/when the Jedi get a rework they may be a viable P1 team.

P2

My ReyJ team did 51% in P2.  This team is difficult to get but once we get (read the farming guide below) a few that are geared this phase will not be a big deal.  ReyJ is G12 (2/3), BB8 G12, R2 G12 (1/3), RT G11, ReyS G10.  A classic resistance team zFinn, Poe, BB8, ReyS, RT will also do well and will clear about 10%. 

The important tip for this fight is that BB8 should use covert data trans every turn.  This will give TM to the whole team and is the most efficient way to reduce the cooldown of Illuminated destiny.

If you are using a team that is having trouble toppeling the tank, take out the top turret and one side turret then focus on the main tank.  If you are only going to last 2-3 rounds just focus damage on the main tank because its health is significantly lower than it is in NAAT.  The tank is immune to any TM reduction so don't use that type of team in P2

Rebels - Wedge (L), Biggs, Lando, Ezra, AA is a solid team
Resistance zFinn team

P3

I think the easiest team to farm for this phase is AA (L), CLS, GAT, BB8 and HS.  You could sub PL or Churrit for BB8.  Jyn Erso may also have a place because she can remove 100% TM.  I have only ran this team in NAAT (it did 90% of the damage) so I cant speak to how it will do in HAAT.  The key is to have BB8 (or subs) always keep the team buffed to mitigate the damage from the tank.  The first step is to kill all the small droids, fracture, speed down and ability block the rocket droid.  The rocket droid can have his TM reduced so CLS and HS attacks should be keeping him taking turns.  GAT's special gives 100% TM and restores protection.  AA Cleanses and calls extra attacks.

Zader teams might also do well here since the rocket droid's TM can be reduced.  If you use a Zader team let me know how it works and I will edit the post.

P4

The AA team from P3 does well here also mostly because BB8 Illiminated Destiny is so powerful.
My clone teams Cody (L), Echo, Fives, Sgt, Princess Leia could do about 7-10%.  All are G11 or G12.  I also used a CLS lead team with random rebels and did about 10%.  CLS's leadership that gives 50% counterattacks is a big portion of damage.

Kill or stun the B2 droids as quickly as possible.  They will counterattack and debuff the whole group.  The most important thing you need in any group is someone who buffs your entire team.  You need this because after the tank recovers from a topple an air strike is called in and characters without buffs are instantly killed.  With a buff they will take reduced damage but will live to fight on.   






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